''You wake up in a dark room''
What is your name?
(input-box:2bind $Name,"=XX=","Enter name here")
//It smells like a butcher shop. You cannot see anything but you can feel an object in your pocket. You try to move, only to realize you are chained to the wall.//
''What would you like to do?''
[[Check your pockets->check pockets]]
[[Yell out for help->FindJohn]]
(set: $health to 100)
(set: $tools to "shoes, unidentified object")
(set: $friendship to 0)
(set: $lights to false)
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)
Man: "I am John, What's your name?"
You: (print: $Name)
John: "It's nice to meet you, $Name"
You: "Whats the last thing you remember?"
John: "I was getting a midnight snack from the kitchen when some men jumped me. Then I woke up here"
You: "Can you feel a light switch over there?"
John: "No"
John: "Check your pockets, I found a key in my pocket, but it does not go to my chains. Maybe you have a key as well."
(set: $friendship to 50)
[[check your pockets->progression]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)(if:visits is 1)[
//You search your pockets and find a medium sized rectangluar object. You feel the object and discover that it is a tape recorder//
John: "What did you find over there?"
You: "A tape recorder"
John: "Well, lets listen to it"
//You feel around and find the play button//
Tape recorder: "Hello (print:$Name) and John, welcome to the dungeon. I want to play a game. The room you are in is rigged with poison gas that will kill you in exactly 48 hours. In order to escape, you must find the keys to unlock your chains and then find the keys for the door. Best of luck to you."
You: "This is sick. I will not play his games, LET ME OUT NOW"
John: "There is no point...I know who this sicko is, he wants us to learn to appreciate life more and work together.
]
(if:$friendship < 0)[
You: I hate you John, I am going to figure out how to get out of here without your help.
//You feel around your area for a few minues but dont find anything. You realize that the only way you will escape is if you pretend to make up with John.//
[[Pretend to make up with John->repairFriendship]]
[[Keep looking around->death1]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)
]
(if:$friendship > 0)[=
John: "I have an idea (print: $Name)"
You: "Whats that?"
John: "I am going to try to slide my key over to you, see if it works on your chains"
//John slides the key over to you and you try the key and it works on your chains.//
You: "It worked, what now?"
John: "You can either [[Look for the light switch -> lights]] or [[Look for the door-> door]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)//You stumble around the room looking for the lightswitch. As you walk around the room, all you can smell is blood and mold. As You approach Johns Side of the room, you feel a lump on the wall, (text-colour:yellow)[EURIKA] It's a lightswitch//
//You flip the switch and hear a thump, and then the lights start buzzing. You can now see John, and (text-colour:red)[a corpse] in the middle of the room.//
You: "This must have been his last victom. I dont think we are going to make it out of here..."
John: "Just stay calm, we will figure this out. We need to find the keys."
//You look all over the (now) well lit room, you do not find any keys. You look at the (text-colour:red)[corpse] and wonder if he has the keys. //
John (yells out): "Hey I just found something in the sink!"
You look over at John and see that he is holding (text-colour:green)[a hacksaw]. It is super rusty and may be too dull to cut through his chains.
What would you like to do now?
[[Search the corpse->corpse]]
[[Try to help John with his chains->chains]]
(set: $lights to true)
(set: $chainsCounter to 0)
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)//You walk along the perimeter of the room and eventually find the door. The door appears to be a normal household door. You can feel the door handle in your hands.//
[[Attempt to open the door->death]]
[[Wait for the key->live]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)//You reach into your pockets when a man calls out to you//
Man: "Whos there"
//You dont know if he is another pirsoner or an enemy.//
[[Be rude to the man->enemyPath]]
[[Ask the man who he is->FindJohn]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)You: "Stay away from me"
Man: "Wait, we could work together. I am John!"
You: "No thanks, I already hate you!"
John: "Fine, I will figure this out on my own.
(set: $friendship to it + -10)
[[continue to check pockets->progression]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)//You turn the door handle and hear a slight click as you are turning it.
Suddenly, a hidden panel opens in the door to expose a gun which shoots you in the face.//
You die in a pool of your own (text-colour:red)[blood] and (text-colour:magenta)[brains]
(set: $health to 0)
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)
[[Game over->Start]]//You remember that the man on the tape told you that you need a key to open the door. Although the door appears to be unlocked, you worry that it could be a trap. //
You: "I found a door over here. I dont want to open it though because I think it is a trap."
John: "Smart move, $name, Lets find the lightswitch so we can see whats going on."
[[Continue to look for the lightswitch-> lights]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)//You check the corspe and find a gun aswell as a set of keys. You decide to try the keys on the door, and they work. Now all you need to do is help John free himself from his chians.//
John: "OHMYGERD you got the door open, we're saved!"
You: "Yes, we just have to get you out of those chains."
//A TV turns on, a man in a skimask comes on the TV. You see a woman and child in the background, crying. John looks very disgruntled by this//
John: "WHAT THE F@#! IS THIS"
TV: John, we have your wife and child, if you ever want to see them again, I suggest that you find that key!
[[contiune through story->nextProgression]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)You go walk over to John who is holding the hacksaw. He asks you to try and cut his chains since you are free to move around. You agree to help him
You start cutting his chains but realize the saw is very dull.
You: I dont know if this is going to work John.
John: Just keep going.
You keep sawing
John: Any minute now!
*SNAP* The saw broke
You: Well there goes that idea, I am going to [[Search the corpse now.->corpse]]
(set: $chainsCounter to 1)
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)//You search all over the room, looking for Johns key but to no avail//
You: "I dont think the key is here"
John: "Well we need to figure out how to get me out of here. I need to go save my kids!"
You: "What about the hacksaw..."
John: "What about it? It wont cut through the chains, its too dull"
You: "I know, but it WILL cut through your leg."
John: -
You: "I think its the only way"
(if:$chainsCounter is 0)[
[[Saw off John's leg->finale]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)
]
(if:$chainsCounter is 1)[
John: "Remember, you broke the hacksaw trying to cut through my chains"
You: "Damn it! I guess I will have to go get some help and come back to get you"
John: "YOU WOULDNT DARE"
You: "I dont see any other way, John"
John: "I will f@#!ing kill you if you leave me here"
//You walk out of the room to find a hallway. You can see the light from the outside in the hallway. You hear Johns cries for help fade as you walk towards the light.//
[[Leave the room->finale]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)
]You pretend to make up with John because you know it will help you survive.
Although you are friendly with him, you still hold a hatred inside against him. You don't know why but fiegning a friendship with John almost feels difficult.
(set: $friendship to it + 11)
[[Go back to working together with John->progression]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)//You decide not to make up with John and keep looking around for a way out. You still can't see anything and are chained to the wall.//
//You frantically look for quite some time when you hear a buzzer.//
Mystery man: "I am sorry gentlmen, you did not figure out how to work together on time. The poison in your veins will start taking hold any minute now."
//You hear John collapse on the floor but before you can react your throat closes. You start seizing and fall to the floor, hitting your head on a bathtub. (text-colour:red)[You die in a pool of your own blood.]//
(set: $health to it + -100)
[[Game Over->Start]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)
(if:$chainsCounter is 0)[]
(else-if:$friendship < 2)[
//You leave John to rot in the room. He wasnt a good friend to you anyways. The thoughts of the corpse and John rotting alone in that room torments you for the rest of your life.//
[[Congratulations, you won! but at what cost...(There may be there is a better outcome to all of this)->Start]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)
]
(if:$chainsCounter is 0)[
John: "I dont know if I can do this... You will have to do it for me. Please, (print: $Name), I need you to cut my leg off"
//You pick up the saw, your stomach feels uneasy. You know that you need to be confident because this is the only way to save John and his (text-colour:navy)[''innocent family'']//
//John cries out in agony as you saw through his lower shin. He quickly starts to turn pale and almost passes out. //
You: "Almost..There we go"
//Johns lifeless foot plops on the floor. His eyes are rolling to the back of his head.//
(set: $friendship to it + 50)
You: "Lets get the hell out of here"
[[Escape the building->saveFamily]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)
]
(if:$friendship > 52)[
//You decide that you better drag John out of the building to protect him. You are starting to really care for John//
//You go to a payphone and call 911//
Operator: "911 whats your emergency"
You: "I had to saw my friends foot off...we were kidnapped. We need medical attention NOW!
Operator: "Where are you?"
You: "Off 5th and Oak. Come quickly"
Operator: "Police and paramedics are on route, stay on the line"
//You hear sirens approaching from the distance. The ambulance arrives and John is transported to the hospital. You tell the police what happened to you, aswell as (text-colour:navy)[Johns family] and they investigate the warehouse.//
You: "Yes, right through here officers"
//You approach the room with the officers and feal uneasy. You let them enter first//
Lead Officer: "Get back he has a gun"
//You here 3 loud pops and then a thud. You enter the room to see the (text-colour:red)[corpse] has moved and now has 3 fresh bullet holes in it.//
Lead Officer: "This man right here goes by 'Hack Saw'. He is a notorious serial killer. We have been trying to catch him for years so thank you.
You: "What about (text-colour:navy)[Johns Family]"
Lead Officer: "Let's [[look around the warehouse->findFamily]].
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)
]
(if:$friendship < 52)[
//You decide to make John wait for you to get him help since you are focused on saving yourself over someone you do not like that much.//
//You run to a payphone to get help for John//
Operator: "911 What is your emergency"
You: "PLEASE I NEED YOU TO COME TO THE WAREHOUSE OFF 5TH and OAK, THERES A MAN IN THERE WHO HAS BEEN (text-colour:red)[''KIDNAPPED'']"
Operator: "Stay calm, we have dispatched Police and an ambulance to the location. Please wait for them to arrive."
//You wait by the entrance to the warehouse when police officers arrive. You go inside with them only to find that John has been shot in the head. The (text-colour:red)[corpse] in the center of the room is now mysteriously gone.//
//After a visit to hospital you head home//
You (to yourself): "I dont know if I can handle this...John is dead and I probably killed his family too..."
//You turn on the TV and almost vomit.//
News reporter: ''"This just in, Thersa and Katie Holmes, Wife and Daughter of John Holmes have been found along the shore of the West river. The 3 year old and her Mother were found by a fisherman who noticed some large black garbage bags float onto the shore. After smelling rotting flesh, he called 911. Now, we will speak with the man who...."''
//You turn off the TV//
You(to yourself): "SHUT UP SHUT UP I DIDNT F@#!ING DO IT"
//You pull out a shotgun that your dad left you for hunting and put it in your mouth but you cant make yourself pull the trigger....//
[[Congratulations, you won!...but at what cost...(There may be there is a better outcome to all of this)->Start]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights
]//You follow the officers through the creepy warehouse. Everything is illuminated in red and it is hard to see. You notice some unusual things such as a severed pig head and a creepy manoquin.//
Unknown: "*sniffle* please someone help me"
You run to the voice with the officers and find a woman and a child. You are not sure if this is Johns Family
Woman: "please, we were kidnapped. My husband is John and I am very worried about him:
You: "Don't worry, John is safe"
Johns Daughter: "Yay daddy is safe"
John is reunited with his family. You feel that you have helped make the world a better place.
(set: $friendship to 100)
[[Congratulations. You Won!->Start]]
---
Health: (print: $health)
Friendship: (print: $friendship)
Lights: (print: $lights)